USING THE
TI- 83 GRAPHICS CALCULATOR
By Philip Romano
01/01
CONTENTS
Finding the Intersection of 2 Curves 11
Finding the Relative Max/Min 13
Finding the x-intercepts of a Function 14
Graphing a Piecewise Function 15
Entering a Matrix for Calculations 19
Evaluating the Determinant of a Matrix 21
Solving Inequalities Graphically 22
Evaluating Radicals 25
Quadratic Formula Program 29
As you prepare to learn a particular skill in this booklet, you should first read through the
entire discussion of that skill to get an overview of the procedure being described. Then, with
calculator in hand, actually go through the keystrokes on your calculator. As you press a
key, look up at the screen to see the effect of each such keystroke. You will find that the
actual working through of the procedure on your calculator, rather than just reading the
procedure, will be an immense help.
You should locate each of these keys on your calculator. You will learn their use as
you work through the examples that follow.
X, T,
, n enters the variable x( - ) negative sign key, used to make a number or
quantity negative
2nd accesses the function or object written above a key
Alpha accesses letters of the alphabet
^
exponentiationClear clears a line or the screen
Y
takes you to the screen in which to enter functionsWindow takes you to the screen to establish viewing window
Graph graphs the functions defined in Y
screenMath accesses math menu for math computations
2nd
(pi)x
2 squares a quantityMode accesses the modes of the calculator
1
2nd 0 ENTER accesses the absolute value
Notes:
1. The cursor keys are the directional arrow keys located at the top right corner
of the keypad right below the Trace and Graph keys. They are used to move the
cursor around on the screen ; they have other uses also.
2. Press the keys 2nd Mode to quit and return to the home screen.
3. Press and release 2nd , then press and hold down the up cursor key
to darken screen.
4. Press and release 2nd , then press and hold down the down cursor key
to lighten screen.
4. Press 2nd ON to turn the calculator off.
2
1. Evaluate
73
3 37You need parentheses around the numerator and denominator, but you do not
need parentheses around the 3/7 in the denominator since the division of 3 by
7 will be done before the subtraction. Also, note the negative sign key (-) used
for the negative sign before the 3 in the denominator as opposed to the subtraction
key used for the subtraction in the denominator.
Press ( 7
2nd ^ ^ 3 ) ( (-) 3 - 3 7 )ENTER
The answer is - 11.08516403
2. Evaluate 3
7
Press 3
2nd ^ 7 ENTERThe answer is 3.448798951
3. Evaluate
37
Press ( 3
2nd ^ ) 7 ENTERThe answer is .8773703791
Note that the parentheses are needed around the numerator.
4. Evaluate 7
23Press 7 ^ ( 2
3 ) ENTERThe answer is 3.65930571 The parentheses are needed around the exponent.
3
5. Scientific Notation
To enter a number in scientific notation, you will use the EE option which is
located above the comma key , . To access the EE option, you first press
the 2nd key and then the comma key.
Enter 5.34
1023Press 5 . 3 4 2nd , (-) 2 3
The display will appear as 5.34E-23
6. Accessing the previous answer
If you perform a calculation and then wish to use that answer in the next calculation,
you can access the previous answer by pressing 2nd (-) .
For example , divide 3 by 7 and press enter to evaluate. The answer is .4285714286
Now if you wish to raise 4 to that number, press
4 ^ 2nd (-) The display will appear as 4^Ans. Press ENTER
to get an answer of 1.811447329
7. Changing a decimal answer to a fraction
Evaluate
23
45and express the answer as a fraction.To change a decimal to a fraction, use the 1st option under the MATH menu.
Press 2
3 4 5 ENTER to get an answer of 1.46666666674
Now press MATH 1 ENTER to get an answer of 22/15
Note that the display appears as Ans
Frac which indicates that the previousanswer is converted to a fraction.
5
The viewing window for a graph is the portion of the coordinate system shown
on the screen.
Xmin: leftmost value on x-axis
Xmax: rightmost value on x-axis
Xscl: number of units between each tick mark on x-axis
Ymin: lowermost value on y-axis
Ymax: uppermost value on y-axis
Yscl: number of units between each tick mark on the y-axis
Ymax
Xmin Xmax
Ymin
Notation is Xmin, Xmax by Ymin, Ymax . For example, set the viewing window
to
40,30 by 25,15 Xscl5 and Yscl5. This means that Xmin is -40 and Xmaxis
30, Ymin is -25 , Ymax is 15, and the number of units between each tick mark on the x
and
y axis is 5 units.
Press Window
Press -40 and Enter , 30 and Enter , 5 Enter , and so on.
Note: The standard viewing window is
10,10 by 10,10 with Xscl 1 and Yscl 1.You can quickly set this window by pressing Zoom 6 .
3
To graph a function, you must enter the expression in the Y
screen.Example:
Graph the function f(x)
-2x2 4x 51. Press Y
You can enter up to 10 different functions.2. Press (-) 2 X,T,
,n x2 4 X,T,,n - 5 ENTER3. Establish a viewing window as explained before by pressing WINDOW
and entering appropriate values.
4. Press GRAPH
OR
5. After entering the function in y
1, you can press ZOOM 6 to graphthe function in the standard window, if that is a good window. You do not
need to press GRAPH in this case.
4
FINDING THE INTERSECTION OF 2 CURVES TI-83
To find the intersection of 2 curves, you enter the expressions for both functions
in the Y
screen,the first expression is entered in y1 and the second expression isentered in y
2Example:
Find the intersection of the 2 lines y
2x 3 and y - x - 51. Press Y
.2. Enter 2x
3 into y1 and -x - 5 into y2 .3. Graph the lines in an appropriate viewing window; the intersection point must
appear in the window, so you may need to experiment with different window
settings.
4. Press 2nd TRACE to access the ”CALCULATE” menu. Press 5 for
INTERSECT.
5. The calculator will ask for ”FIRST CURVE?” . The cursor should be on the first
curve as indicated by the function shown in the upper left of the screen. You confirm
that the cursor is on the first curve by pressing ENTER .
6. The calculator will then ask for ”SECOND CURVE?” . You answer by pressing
ENTER .
7. The calculator will ask for a ”GUESS?” . You should move the cursor near the point
of intersection using the left and right cursor keys. Once the cursor is near the point,
press ENTER .
The x and y coordinates of the intersection point will appear at the bottom of the
screen.
The answer for this example is x
- 2.667 , y - 2.333 rounded to 3 decimal places.Note: For some problems, just the x-coordinate is the answer and, for other problerms,
5
both coordinates are required.
6
FINDING THE MAXIMUM AND MINIMUM ( RELATIVE MAX/MIN ) TI - 83
To find the maximum or minimum of a function f(x) , first graph f(x) in an
appropriate viewing window. The maximum or minimum point should appear
in the window.
Press 2nd TRACE to access the CALCULATE menu. Choose 3 for
minimum and 4 for maximum.
Example :
Find the relative minimum point of f(x)
- x3 x1. Press Y
and enter - x3 x intoy1 .2. Press WINDOW to set the viewing window to Xmin
- 3, Xmax 3, Xscl 1,Ymin
-2 , Ymax 2, Yscl 1.3. Press GRAPH to graph the function.
4. Press 2nd TRACE and choose option 3 for minimum.
5. The calculator asks for ”LEFT BOUND?” . Move the cursor to a point to the left
of the minimum point and press ENTER . You use the left and right cursor keys
to move the cusor left and right.
6. The calculator asks for ”RIGHT BOUND?” . Move the cursor to the right of the
minimum point and press ENTER .
7. The calculator asks for ”GUESS?” . Move the cursor near the minimum point , but
make sure your cursor is between the 2 bounds you set above. Press ENTER .
The x and y coordinates of the minimum point appear at the bottom of the screen, in
this case, x
- .577, y - . 385 , rounded to 3 decimal places.6
FINDING THE X - INTERCEPTS OF A FUNCTION TI-83
To find the x - intercept of a function f(x) , first graph f(x) in an appropriate
viewing window so that the x - intercept appears in the window.
Press 2nd TRACE to access the CALCULATE menu. Choose option 2 ”ZERO” ,
which is another name for x - intercept. Some calculators may use the term ”ROOT” .
Example :
Find the x - intercept of f(x)
2x3 3x 2 .1. Press Y
and enter 2x3 3x 2 into y1.2. Press WINDOW to set the viewing window (for this example) to Xmin
-5, Xmax 5,
Xscl
1, Ymin -5 , Ymax 5 , Yscl 1 .3. Press GRAPH to graph the function.
4. Press 2nd TRACE and choose option 2.
5. The calculator asks for ”LEFT BOUND?” . Move the cursor ( using the left or right
cursor
keys) to the left of the x - intercept and press ENTER .
6. The calculator asks for ”RIGHT BOUND?” . Move the cursor to the right of the x
-intercept
and press ENTER .
7. The calculator asks for ”GUESS?” . Move the cursor near the x - intercept , but
make
sure the cursor is between the 2 bounds you set above. Press ENTER .
The word ”ZERO” will appear at the bottom of the screen and the x - coordinate shown
is the x - intercept. For this example, the x - intercept is - 1.476 , rounded to 3 places.
7
GRAPHING PIECEWISE-DEFINED FUNCTIONS TI-83
To graph a piecewise function, you enter the first piece (in parentheses) juxtaposed
with its condition (in parentheses) into y
1 , then you enter the second piece (inparentheses)
juxtaposed with its conditon (in parentheses) into y
2 , and so on for any additionalpieces.
Note: 1. To access the inequality symbols , press 2nd MATH to go to the TEST
menu.
Then , press 3 for
, 4 for , 5 for , and 6 for .2. If there are breaks in the graph, it may be best to graph in DOT mode rather
than CONNECTED mode. Press MODE and move the cursor down to
”Connected” and over to ”Dot” and press ENTER .
3. If a condition is a compound inequality , such as 1
x 5 , the inequalitiesshould
be entered individually. For this inequality, it would be entered as ( 1
x)(x 5)
rather than as ( 1
x 5 ) .Example :
Graph f(x)
x
1, x 2
x 7, x 21. Press Y
and enter the first piece into y1 in this form:y
1 (x 1)(x 2) and press ENTER .2. Enter the second piece into y
2 in this form :y
2 (- x 7)(x 2) and press ENTER .8
3. Press GRAPH to graph . Since this graph has a break at x
2 , it is best to graphin DOT mode.
GREATEST INTEGER FUNCTION f(x)
xTo graph the greatest integer function, press Y
, press MATH , move cursor over toNUM and press 5 for int( , which is the symbol for this function. Then press X,T,
,nand
) . The expression in y
1 should be int(x) . Press GRAPH to graph the function. Besure
to graph in DOT mode.
9
CREATING A TABLE OF VALUES TI - 83
General Remarks
To create a table of values for a function f(x), you first enter the function in y
1. Toaccess the TABLE SETUP menu, press 2nd WINDOW .
”TblStart” defines the first x value to appear in the table; you can begin with any x
value.
”
Tbl ” defines the increment of the x values, that is, the amount each x value willchange
in the x column; you can set this increment to be any value.
”Indpnt” represents the x variable and ”Depend” represents the y variable. Setting both
of these to ”Auto” will allow the table to be automatically generated. If you set ”Indpnt”
to
”Ask” , you can input any x value when you go to the table.
Example:
Create a table of values for f(x)
x2 5x 1 beginning with an x value of -3.1. Press y
and enter the expression x2 5x 1 into y1.2. Press 2nd WINDOW (-) 3 ENTER .
3. Press 1 ENTER to set the increment of the x values to 1.
4. Set both ”Indpnt” and ”Depend” to ”Auto” . You may need to move the cursor
down and press ENTER for the ”Depend” option.
5. Press 2nd GRAPH to create the table.
Notes : 1. Move the cursor up or down to find more values of x as the table extends
indefinitely in both directions.
2. Move the cursor right to the y column and the corresponding y value is
displayed in its entirety at the bottom of the screen.
3. You can make a table of values for as many as ten functions. For example,
if
10
you enter five functions and create a table of values as above, move the
cursor
to the right to display the other functions once you go to the actual table.
11
ENTERING A MATRIX FOR CALCULATIONS TI-83
To access the MATRIX menu , press MATRIX . There are 3 sub-menus to
choose;
NAMES menu accesses the names of the matrices; to perform calculations with a
matrix , you must call up the name of the matrix.
MATH menu accesses various matrix mathematical functions for computations.
EDIT menu allows you to enter a new matrix or change an already existing
matrix.
Example:
Enter the matrix
2
1 53 6
21 0 4
into the matrix A .
1. Press MATRIX and move the cursor over to EDIT , press ENTER to access
the
matrix A. You would choose the number of the matrix if you want another matrix,
such
as 2 formatrixB, 3 for matrix C , and so on.
2. Press 3 ENTER 3 ENTER to enter the size of the matrix. The first number
is
the number of rows and the second number is the number of columns.
3. Press 2 ENTER (-) 1 ENTER 5 ENTER 3 ENTER 6
ENTER
(-) 2 ENTER 1 ENTER 0 ENTER 4 ENTER to enter the
entries
11
of the matrix.
4. Press 2nd MODE to return to the Home screen.
12
EVALUATING THE DETERMINANT OF A MATRIX TI - 83
1. Enter the matrix into the name A as described previously. You can enter the matrix
under any name you wish.
2. Return to the Home screen after you enter the matrix by pressing 2nd MODE .
3. Press MATRIX and move cursor over to the MATH menu and press ENTER
to choose option 1 for ” det( ” , which represents the determinant function.
4. Press MATRIX ENTER to choose the matrix A. If you were using another matrix,
you would choose the number of that matrix, for example, 2 for matrix B, and so on.
5. Press ) to close the parentheses. You should see ” det(A) ” on the screen.
6. Press ENTER to evaluate the determinant.
Example:
Enter the matrix A
3
3 12 9 7
8 1 5and find the determinant.
You should obtain that det(A)
386 .12
SOLVING INEQUALITIES GRAPHICALLY TI-83
1. The intersection-of-graphs method
Graph the left side of the inequality as y
1 , and the right side of the inequality asy
2.Then, find the point of intersection using the ”Intersect” option.
To solve y
1 y2 means to find the x values for which y1 lies above y2 .To solve y
1 y2 means to find the x values for which y1 lies below y2.2. The x-intercept method
First subtract the terms of the right side from both sides of the inequality so that
only
zero remains on the right side. Then, graph the left side of the inequality as y
1. Nowfind the
x-intercept of the graph using the ”Zero” option.
To solve y
1 0 means to find the x values for which y1 lies above the x-axis.To solve y
1 0 means to find the x values for which y1 lies below the x-axis.3. Compound Inequality
To solve a compound inequality, let y
1 be the left side, let y2 be the middleexpression , and let y
3 be the right side. Now, graph all three functions. Find thepoint of intersection of y
1 and y2 , and the point of intersection of y2 and y3 .To solve y
1 y2 y3 means to find all x values for which y2 is between y1 and y3 .1
Solve each inequality using the procedures described on previous page.
1. Solve 2x
6 - x 1 using the intersection-of-graphs method.Enter 2x
6 into y1 and enter - x 1 into y2 and graph in the standard window.Now , find the intersection of the two lines using the ”INTERSECT” option. The
curves intersect at x
- 1.667 . Since we are solving the inequality y1 y2 , wewant to find all the x values for which the line y
1 lies below y2 . From inspection, wesee that 2x
6 lies below - x 1 for all x values to the left of - 1.667 . So, thesolution
set is ( -
, - 1.667 ) .2. Solve 5x
2 x 3 using the x-intercept method.Subtract
x 3 from both sides of the inequality to obtain5x
2 - ( x 3 ) 0 Note the parentheses around both terms x and 3 .Enter 5x
2 - ( x 3 ) into y1 and graph in the standard window. Find thex-intercept
using the ”ZERO” option. The x-intercept is x
.538 . Since we are solving theinequality y
1 0 , we want to find all x values for which the line is below the x axis.From inspection, we see that the line lies below the x axis for x values to the
left of x
.538 . So, the solution set is ( - , .538 ) .3. Solve the compound inequality -15
3( x - 4 ) 6Enter -15 into y
1 , enter 3( x - 4) into y2 , and enter 6 into y3 .You must graph in a window in which all 3 lines appear and in which the intersection
points appear. For this example, set the window to [ -15 , 15 ] by [ -20 , 25 ] .
Find the lower intersection point using the ”INTERSECT” option. Note that this
point is the intersection of y
1 and y2 , so use those 2 curves when finding theintersection. This intersection point is x
-1 .Find the upper intersection point using the curves y
2 and y3 . You can scroll throughthe curves by pressing the up or down cursor keys. This intersection point is x
10.283
17
Since we are solving the inequality y
1 y2 y3 , we want all x values for whichthe line y
2 lies between the other two lines. From inspection, we see that this occursfor x values between -1 and 10.283. So, the solution set is ( -1 , 10.283) .
18
EVALUATING RADICALS TI-83
You should enclose the radicand of the radical in parentheses. The square root
and the cube root options automatically supply the open parenthesis immediately
following the radical sign. Take care to close the parentheses in the appropriate place.
1. Square root
The square root function is located above the x
2 key and is accessed by 2ndx
2Example 1 : Evaluate
5 Press 2nd x
2 5 2nd ^ ) ENTERThe answer is 2.853347622
Example 2 : Evaluate
5 Press 2nd x
2 5 ) 2nd ^ ENTERThe answer is 5.377660631 The parentheses are closed after the 5 since the
isnot
part of the radicand.
2. Cube root
The cube root is located under the MATH menu, option 4.
Example 1 : Evaluate
3 15Press MATH 4 1 5 ) ENTER
The answer is 2.466212074
1
3. Other roots
To access 4th roots and higher, you go to the MATH menu and select option 5.
However, you must supply the index of the radical before selecting the option from
the MATH menu.
Example 1 : Evaluate
5 32Press 5 MATH 5 3 2 ENTER
The answer is 2 .
Example 2 : Evaluate
7 8 5The parentheses are not automatically supplied for 4th roots and higher, so in this
example, we must enclose the 8
in parentheses.Press 7 MATH 5 ( 8
2nd ^ ) 5 ENTERThe answer is 6.411119836
4. Rational Exponents
Since eponentiation has a higher priority than division, you must enclose a
rational exponent in parentheses.
Example : Evaluate 19
23Press 1 9 ^ ( 2
3 ) ENTERThe answer is 7.120367359
2
Exercises : Evaluate the following expressions and round the answer to
4 decimal places.
1.
3 972.
5 11223.
7 52 274. 41
525. (-73)
326. 21
23
7.
10 2 958.
3 45 3Answers:
1. -4.5947
2. 4.0738
3. 1.5812
4. 10,763.6518
5. nonreal answer if calculator is in ”REAL” mode or
-623.7123i if calculator is in ”a
bi ” mode6. .1314
3
7. 2.1611
8. 34.5632
4
QUADRATIC FORMULA PROGRAM TI-83
To create a program, press PRGM , move cursor over to NEW and press ENTER
.
Type in the name of the program ( the calculator is locked in ”alpha” mode so that
when
you press a key, the corresponding letter is accessed). You can name this program
QUAD.
When you type in the name of the program, press ENTER and you are ready to
begin
typing in the actual program. Each line of the program begins with a colon.
Below is the way the program looks on the calculator and the keystrokes for that line.
PROGRAM KEYSTROKES
:Prompt A PRGM
2 ALPHA MATH ENTER:Prompt B PRGM
2 ALPHA MATRIXENTER
:Prompt C PRGM
2 ALPHA PRGMENTER
:B
2 - 4AC D ALPHA MATRIX X2 - 4 ALPHA MATHALPHA PRGM STO ALPHA X
1ENTER
:If D
0 PRGM 1 ALPHA X1 2nd MATH 50
ENTER
1
:Goto 1 PRGM 0 1 ENTER
: ( - B
(D)) / (2A) P ( ( - ) ALPHA MATRIX 2nd X2ALPHA
X
1 ) ( 2 ALPHA MATH )STO ALPHA 8 ENTER
:Disp P PRGM
3 ALPHA 8 ENTER:(- B - (D))/ (2A)
P ( ( - ) ALPHA MATRIX - 2nd X2ALPHA
X
1 ) ) ( 2 ALPHA MATH )STO
ALPHA 8 ENTER
:Disp P PRGM
3 ALPHA 8 ENTER:Stop PRGM ALPHA COS ENTER
:Lbl 1 PRGM 9 1 ENTER
Note: The second symbol in the second line of the keystrokes below,
,is the multiplication sign, not the variable x.
:Disp ” NO REAL SOLUTION” PRGM
3 2nd ALPHA LOG 70
SIN MATH ) 0 LN 7 ) 54 x
2 7 LOG ENTER:Stop PRGM ALPHA COS ENTER
To leave the program, press 2nd MODE .
2
To use the program, press PRGM , choose the number of the program, and press
ENTER . You then enter the values of a, b, and c from the equation.
Examples:
1. Solve 5x
2 6x - 14 0 . Ans: 2.3776 , - 1.17762. Solve 3x
2 - 5x 9 0 . Ans: No Real Solution3